To Harm the Righteous Path, I Had No Choice But to Make Games
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为了祸害正道,我只好制作游戏了
Original Chinese Title
Also known as: 为了祸害正道,我只好制作游戏了
By 杰了个杰
chinese Web Novel
Genres
Browse Library →Description
【Demon Path System + Game Development Focus + Cultivation as Secondary + Tormenting the Righteous Path】
【No prior gaming knowledge required】【The First Cultivation + Game Design Novel on the Platform】
In a world where the righteous path dominates and crushes the demonic sects, Lu Ze unlocks the “Son of the Demon Path” system.
Killing righteous cultivators now grants him power-ups.
Wait—deaths in illusions count too?
As a former game designer, Lu Ze decides to give the cultivators of this world a little—no, a massive—shock…
Sect Elders: “What is this ‘Escape from the Demon Sect’ game? Why have all our disciples abandoned cultivation to play it??”
Elite Disciples: “You’re saying… mastering ‘Demon Slayer’ can help us counter demonic schemes?”
Reclusive Masters: “Why did I leave seclusion? Ask that backstabbing rat who ambushed me in ‘Eternal Strife’ yesterday!”
Rogue Cultivators & Civilians: “‘Immortal Abyss Action’ is addictive! You can even earn spirit stones by loot-running…”
Sect Prodigy: “My Dao heart is unshakable… except for that cursed black hammer.”
Royal Scions: “Can skins have stat boosts? I’ll pay 10,000 spirit stones for one!!”
Sect Leader: “WHO IS CORRUPTING MY DISCIPLES?!!!”
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Publication Information
Review Notes
## My Thoughts on To Harm the Righteous Path, I Had No Choice But to Make Games
"To Harm the Righteous Path, I Had No Choice But to Make Games" is a novel that immediately grabbed my attention with its unique premise. A protagonist introducing video games to a cultivation world? Sign me up! After diving in, I found myself thoroughly entertained by this fresh take on the xianxia genre.
### First Impressions
From the get-go, the novel establishes a lighthearted and humorous tone. The concept of cultivators encountering modern gaming is inherently funny, and the author capitalizes on this brilliantly. I was quickly drawn into the MC's journey of creating these "VR" games (though they are more like complex illusions) and watching the chaos unfold as cultivators became hopelessly addicted.
### What Works Well
The novel's strength lies in its innovative use of familiar xianxia tropes. Instead of focusing solely on power-leveling and combat, the story cleverly uses game mechanics to drive the plot and character interactions. I particularly enjoyed how the MC's system provides missions and benefits based on cultivator deaths within his games, adding a darkly comedic element.
The world-building is also commendable. The author skillfully blends cultivation elements with internet culture, creating a believable and engaging environment where forums and leaderboards thrive. It's fascinating to see how the introduction of games impacts the social dynamics and values of the cultivation world. The MC's focus remains on game development, which is a breath of fresh air in a genre often dominated by constant fighting and power struggles.
### Areas of Concern
While the novel is generally well-received, I can see how the MC's rapid power growth might become a concern for some readers. However, the story seems to maintain its focus on game creation and its repercussions, rather than solely on the MC's cultivation journey.
### ⚠️ Spoiler Warning
Some readers have mentioned that the MC might be working towards creating something akin to the internet within the cultivation world. This is an exciting prospect, and I'm eager to see how this plotline develops.
### Final Verdict
Overall, "To Harm the Righteous Path, I Had No Choice But to Make Games" is a delightful and refreshing addition to the xianxia genre. Its unique premise, humorous tone, and innovative use of tropes make it a truly enjoyable read. If you're looking for a lighthearted and engaging story that deviates from the typical cultivation narrative, I highly recommend giving this novel a try.